{"product_id":"unity-in-action-third-edition-multiplatform-game-development-in-c-9781617299339","title":"Unity in Action, Third Edition: Multiplatform Game Development in C#","description":"\u003cb\u003eThis hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You'll speed past the basics and use your existing coding skills to create 2D, 3D, and AR\/VR games.\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eIn \u003ci\u003eUnity in Action, Third Edition\u003c\/i\u003e, you will learn how to: \u003cp\u003e\u003c\/p\u003e Create characters that run, jump, and bump into things\u003cbr\u003e Build 3D first-person shooters and third-person action games\u003cbr\u003e Construct 2D card games and side-scrolling platformers\u003cbr\u003e Script enemies with AI\u003cbr\u003e Improve game graphics by importing models and images\u003cbr\u003e Design an intuitive user interface for your games\u003cbr\u003e Play music and spatially-aware sound effects\u003cbr\u003e Connect your games to the internet for online play\u003cbr\u003e Deploy your games to desktop, mobile, and the web \u003cp\u003e\u003c\/p\u003e Thousands of new game developers have chosen Joe Hocking's \u003ci\u003eUnity in Action\u003c\/i\u003e as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. \u003cp\u003e\u003c\/p\u003e Foreword by Jesse Schell. \u003cp\u003e\u003c\/p\u003e Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. \u003cp\u003e\u003c\/p\u003e About the technology\u003cbr\u003e Writing games is rewarding and fun--and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. \u003cp\u003e\u003c\/p\u003e About the book\u003cbr\u003e \u003ci\u003eUnity in Action, Third Edition\u003c\/i\u003e teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR\/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality. \u003cp\u003e\u003c\/p\u003e What's inside \u003cp\u003e\u003c\/p\u003e Create characters that run, jump, and bump into things\u003cbr\u003e Script enemies with AI\u003cbr\u003e Play music and spatially-aware sound effects\u003cbr\u003e Deploy your games to desktop, mobile, and the web \u003cp\u003e\u003c\/p\u003e About the reader\u003cbr\u003e For programmers who know any object-oriented programming language. Examples are in C#. \u003cp\u003e\u003c\/p\u003e About the author\u003cbr\u003e \u003cb\u003eJoe Hocking\u003c\/b\u003e is a software engineer and Unity expert specializing in interactive media development. \u003cp\u003e\u003c\/p\u003e Table of Contents\u003cbr\u003e PART 1 FIRST STEPS\u003cbr\u003e 1 Getting to know Unity\u003cbr\u003e 2 Building a demo that puts you in 3D space\u003cbr\u003e 3 Adding enemies and projectiles to the 3D game\u003cbr\u003e 4 Developing graphics for your game\u003cbr\u003e PART 2 GETTING COMFORTABLE\u003cbr\u003e 5 Building a Memory game using Unity's 2D functionality\u003cbr\u003e 6 Creating a basic 2D platformer\u003cbr\u003e 7 Putting a GUI onto a game\u003cbr\u003e 8 Creating a third-person 3D game: Player movement and animation\u003cbr\u003e 9 Adding interactive devices and items within the game\u003cbr\u003e PART 3 STRONG FINISH\u003cbr\u003e 10 Connecting your game to the internet\u003cbr\u003e 11 Playing audio: Sound effects and music\u003cbr\u003e 12 Putting the parts together into a complete game\u003cbr\u003e 13 Deploying your game to players' devices\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eJoe Hocking\u003c\/b\u003e is a software engineer who specializes in interactive media development. He currently works for Qualcomm, wrote most of the third edition while working for BUNDLAR, and wrote the first edition while at Synapse Games. He has also taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago. He lives in the Chicago suburbs with his wife and two kids. His website is www.newarteest.com.\u003cbr\u003e","brand":"Manning Publications","offers":[{"title":"Default Title","offer_id":50525669818642,"sku":"9781617299339","price":45.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_eab7b46d-281f-44e4-be89-2734dc153ee5.jpg?v=1731231820","url":"https:\/\/surprise-castle.myshopify.com\/products\/unity-in-action-third-edition-multiplatform-game-development-in-c-9781617299339","provider":"Surprise Castle","version":"1.0","type":"link"}