{"product_id":"unity-from-zero-to-proficiency-intermediate-a-step-by-step-guide-to-coding-your-first-fps-in-c-with-unity-third-edition-9781696564298","title":"Unity from Zero to Proficiency (Intermediate): A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]","description":"\u003cb\u003eNewly Edited and Updated Version (Third Edition) for Unity 2020\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eLearn C# with Unity, and create a full FPS game without the headaches\u003cbr\u003eWithout this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eWhat you will learn\u003c\/b\u003e\u003cbr\u003eAfter completing this book, you will be able to: \u003cul\u003e\n\u003cli\u003eUse Unity's built-in methods.\u003c\/li\u003e\n\u003cli\u003eUse Rigidbody physics to propel airborne objects.\u003c\/li\u003e\n\u003cli\u003eUse a Finite State Machine to create intelligent Non-Payer Characters(NPCs).\u003c\/li\u003e\n\u003cli\u003eManage 3D animations for the NPCs.\u003c\/li\u003e\n\u003cli\u003eCreate NPCs who can chase the player.\u003c\/li\u003e\n\u003cli\u003eCreate and manage weapons and ammunition for the player.\u003c\/li\u003e\n\u003cli\u003eInclude advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player.\u003c\/li\u003e\n\u003cli\u003eCreate a 2D scrolling shooter.\u003c\/li\u003e\n\u003c\/ul\u003e \u003cp\u003e\u003c\/p\u003e\u003cb\u003eContent and structure of this book\u003c\/b\u003e\u003cbr\u003eThe content of the books is as follows: \u003cul\u003e\n\u003cli\u003eIn Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 6, you will make it possibel for NPCs to follow fixed or random paths.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 7, you will add vision and hearing to the NPCs.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 8, you will create smarter NPCs that can flee from or ambush the player.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 10, you will create a simple 2D scrolling shooter.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 11, you will improve your game by adding explosions and a scrolling background.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 12, you will add intelligent spaceships that attack the player.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc).\u003c\/li\u003e\n\u003c\/ul\u003e \u003cp\u003e\u003c\/p\u003eIf you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!\u003cbr\u003e","brand":"Independently Published","offers":[{"title":"Default Title","offer_id":51500332777746,"sku":"9781696564298","price":25.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_b2ea66fb-7965-49c4-a592-672c308b3134.jpg?v=1753189937","url":"https:\/\/surprise-castle.myshopify.com\/products\/unity-from-zero-to-proficiency-intermediate-a-step-by-step-guide-to-coding-your-first-fps-in-c-with-unity-third-edition-9781696564298","provider":"Surprise Castle","version":"1.0","type":"link"}