{"product_id":"unity-2018-by-example-second-edition-learn-about-game-and-virtual-reality-development-by-creating-five-engaging-projects-9781788398701","title":"Unity 2018 By Example - Second Edition: Learn about game and virtual reality development by creating five engaging projects","description":"\u003cp\u003e\u003cstrong\u003eBuild exciting 2D\/3D games and virtual reality applications with the help of hands-on examples\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eCreate five different types of games from scratch with Unity 2018\u003c\/li\u003e \u003cli\u003eImport custom content into Unity from third-party tools such as Maya and Blender \u003c\/li\u003e \u003cli\u003eLearn to build NPCs with artificial intelligent behavior. \u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eUnity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.\u003c\/p\u003e \u003cp\u003eIn Unity 2018 By Example, you'll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.\u003c\/p\u003e \u003cp\u003eTo make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you'll have established a strong foundation in making games with Unity 2018.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eUnderstand core Unity concepts, such as game objects, components, and scenes\u003c\/li\u003e \u003cli\u003eStudy level-design techniques for building immersive and interesting worlds\u003c\/li\u003e \u003cli\u003eMake functional games with C# scripting\u003c\/li\u003e \u003cli\u003eUse the toolset creatively to build games with different themes and styles\u003c\/li\u003e \u003cli\u003eHandle player controls and input functionality\u003c\/li\u003e \u003cli\u003eWork with terrains and world-creation tools\u003c\/li\u003e \u003cli\u003eGet to grips with making both 2D and 3D games\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003e\u003ci\u003eThorn, Alan:\u003c\/i\u003e\u003c\/b\u003e - Alan Thorn Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50363171209490,"sku":"9781788398701","price":45.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_96f38199-3729-498f-9ccb-5e3741f9a3c6.jpg?v=1728406910","url":"https:\/\/surprise-castle.myshopify.com\/products\/unity-2018-by-example-second-edition-learn-about-game-and-virtual-reality-development-by-creating-five-engaging-projects-9781788398701","provider":"Surprise Castle","version":"1.0","type":"link"}