{"product_id":"ray-tracing-gems-high-quality-and-real-time-rendering-with-dxr-and-other-apis-9781484244265","title":"Ray Tracing Gems: High-Quality and Real-Time Rendering with Dxr and Other APIs","description":"This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. \u003ci\u003eRay Tracing Gems\u003c\/i\u003e provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.\u003cbr\u003eWhat you'll learn: \u003cul\u003e\n\u003cli\u003eThe latest ray tracing techniques for developing real-time applications in multiple domains\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHow to implement high-performance graphics for interactive visualizations, games, simulations, and more\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003eWho this book is for: \u003cul\u003e\n\u003cli\u003eDevelopers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStudents looking to learn about best practices in these areas\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEnthusiasts who want to understand and experiment with their new GPUs\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eTomas Akenine-M\u003c\/b\u003e\u003cb\u003e?\u003c\/b\u003e\u003cb\u003eller\u003c\/b\u003e is a Distinguished Research Scientist at NVIDIA, Sweden, since 2016, and currently on leave from his position as professor in computer graphics at Lund University. Tomas couathored \u003ci\u003eReal-Time Rendering \u003c\/i\u003eand \u003ci\u003eImmersive Linear Algebra\u003c\/i\u003e, and has written 100+ research papers. Previously, he worked at Ericsson Research and Intel. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eEric Haines\u003c\/b\u003e currently works at NVIDIA on interactive ray tracing. He co-authored the books Real-Time Rendering, 4th Edition and An Introduction to Ray Tracing, edited The Ray Tracing News, and cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.\u003cbr\u003e\u003cbr\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":50926061125906,"sku":"9781484244265","price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_78013804-9e75-4827-b9a9-71854b0bf5d5.jpg?v=1738979915","url":"https:\/\/surprise-castle.myshopify.com\/products\/ray-tracing-gems-high-quality-and-real-time-rendering-with-dxr-and-other-apis-9781484244265","provider":"Surprise Castle","version":"1.0","type":"link"}