{"product_id":"player-vs-monster-the-making-and-breaking-of-video-game-monstrosity-9780262047753","title":"Player vs. Monster: The Making and Breaking of Video Game Monstrosity","description":"\u003cb\u003eAn ode to the gruesome game characters we love to beat--from the monsters of \u003ci\u003eD\u0026amp;D\u003c\/i\u003e to the mutants of \u003ci\u003eThe Last of Us\u003c\/i\u003e--and what they tell us about ourselves.\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eSince the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture's conceptions of monstrosity? To answer these questions, \u003ci\u003ePlayer vs. Monster \u003c\/i\u003eexplores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of \u003ci\u003eSpace Invaders \u003c\/i\u003eto the malformed mutants of \u003ci\u003eThe Last of Us \u003c\/i\u003eand the bizarre beasts of \u003ci\u003eBloodborne\u003c\/i\u003e, and reveals the common threads among them. \u003cp\u003e\u003c\/p\u003eCovering examples from aliens to zombies, Jaroslav Svelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War-era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003eJaroslav Svelch is Assistant Professor of Media Studies at Charles University in Prague. His monograph \u003ci\u003eGaming the Iron Curtain\u003c\/i\u003e (MIT Press, 2018) explores the do-it-yourself computer game culture of Communist-era Czechoslovakia.\u003cbr\u003e","brand":"MIT Press","offers":[{"title":"Default Title","offer_id":50486596469010,"sku":"9780262047753","price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_eab079c5-1f57-4e21-8a7f-986ab4f12758.jpg?v=1730430879","url":"https:\/\/surprise-castle.myshopify.com\/products\/player-vs-monster-the-making-and-breaking-of-video-game-monstrosity-9780262047753","provider":"Surprise Castle","version":"1.0","type":"link"}