{"product_id":"physically-based-rendering-fourth-edition-from-theory-to-implementation-9780262048026","title":"Physically Based Rendering, Fourth Edition: From Theory to Implementation","description":"\u003cb\u003eA comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003ePhotorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. \u003cp\u003e\u003c\/p\u003e\u003ci\u003ePhysically Based Rendering\u003c\/i\u003e describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book's leading-edge algorithms, software, and ideas--including new material on GPU ray tracing--equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. \u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDetailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation\u003c\/li\u003e\n\u003cli\u003eFourth edition features new chapter on GPU ray tracing essential for game developers\u003c\/li\u003e\n\u003cli\u003eThe premier reference for professionals learning about and working in the field\u003c\/li\u003e\n\u003cli\u003eWon its authors a 2014 Academy Award for Scientific and Technical Achievement \u003c\/li\u003e\n\u003cli\u003eIncludes a companion site complete with source code\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eMatt Pharr\u003c\/b\u003e is a Distinguished Research Scientist at NVIDIA. He previously worked at Google, co-founded Neoptica, and co-founded Exluna. \u003cb\u003eWenzel Jakob\u003c\/b\u003e is Assistant Professor of Computer Science at the École polytechnique fédérale de Lausanne (EPFL), where he leads the Realistic Graphics Lab. \u003cb\u003eGreg Humphreys\u003c\/b\u003e is a software engineer at a stealth startup. He previously worked on the Chrome graphics team at Google and as a professor of computer science at the University of Virginia.\u003cbr\u003e","brand":"MIT Press","offers":[{"title":"Default Title","offer_id":50497387757842,"sku":"9780262048026","price":131.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_7bf2b02b-8abf-4138-b62d-1f0f48457c2f.jpg?v=1730712716","url":"https:\/\/surprise-castle.myshopify.com\/products\/physically-based-rendering-fourth-edition-from-theory-to-implementation-9780262048026","provider":"Surprise Castle","version":"1.0","type":"link"}