{"product_id":"opencl-in-action-how-to-accelerate-graphics-and-computation-9781617290176","title":"OpenCL in Action: How to Accelerate Graphics and Computation","description":"\u003cb\u003eSummary\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e\u003ci\u003eOpenCL in Action\u003c\/i\u003e is a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-performance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations, and then guides you step-by-step from simple data structures to complex functions.\u003cbr\u003e\u003cb\u003eAbout the Technology\u003c\/b\u003e\u003cbr\u003eWhatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration.\u003cbr\u003e\u003cb\u003eAbout this Book\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eOpenCL in Action\u003c\/i\u003e blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code. \u003cp\u003e\u003c\/p\u003eA background in C or C++ is helpful, but no prior exposure to OpenCL is needed. \u003cp\u003e\u003c\/p\u003e Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. \u003cbr\u003e\u003cb\u003eWhat's Inside\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eLearn OpenCL step by step\u003c\/li\u003e\n\u003cli\u003eTons of annotated code\u003c\/li\u003e\n\u003cli\u003eTested algorithms for maximum performance\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/b\u003e**\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003col\u003ePART 1 FOUNDATIONS OF OPENCL PROGRAMMING\u003cli\u003eIntroducing OpenCL\u003c\/li\u003e\n\u003cli\u003eHost programming: fundamental data structures\u003c\/li\u003e\n\u003cli\u003eHost programming: data transfer and partitioning\u003c\/li\u003e\n\u003cli\u003eKernel programming: data types and device memory\u003c\/li\u003e\n\u003cli\u003eKernel programming: operators and functions\u003c\/li\u003e\n\u003cli\u003eImage processing\u003c\/li\u003e\n\u003cli\u003eEvents, profiling, and synchronization\u003c\/li\u003e\n\u003cli\u003eDevelopment with C++ \u003c\/li\u003e\n\u003cli\u003eDevelopment with Java and Python\u003c\/li\u003e\n\u003cli\u003eGeneral coding principles\u003c\/li\u003ePART 2 CODING PRACTICAL ALGORITHMS IN OPENCL\u003cli\u003eReduction and sorting\u003c\/li\u003e\n\u003cli\u003eMatrices and QR decomposition\u003c\/li\u003e\n\u003cli\u003eSparse matrices\u003c\/li\u003e\n\u003cli\u003eSignal processing and the fast Fourier transform\u003c\/li\u003ePART 3 ACCELERATING OPENGL WITH OPENCL\u003cli\u003eCombining OpenCL and OpenGL\u003c\/li\u003e\n\u003cli\u003eTextures and renderbuffers\u003c\/li\u003e\n\u003c\/ol\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003eMatthew Scarpino is a software consultant with over twelve years of experience in engineering and software development, and has developed high-performance applications using digital signal processors, field programmable gate arrays, and the Cell Broadband Engine. He's the author of \u003ci\u003eProgramming the Cell Processor: For Games, Graphics, and Numerical Computation.\u003c\/i\u003e\u003cbr\u003e","brand":"Manning Publications","offers":[{"title":"Default Title","offer_id":50474327933202,"sku":"9781617290176","price":55.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_a388679f-53c5-40c7-b027-0e5fea04fc8c.jpg?v=1730217265","url":"https:\/\/surprise-castle.myshopify.com\/products\/opencl-in-action-how-to-accelerate-graphics-and-computation-9781617290176","provider":"Surprise Castle","version":"1.0","type":"link"}