{"product_id":"learning-c-by-developing-games-with-unity-2020-fifth-edition-an-enjoyable-and-intuitive-approach-to-getting-started-with-c-programming-and-unity-9781800207806","title":"Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity","description":"\u003cp\u003e\u003cstrong\u003eGet to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eUnderstand C# programming basics, terminology, and coding best practices\u003c\/li\u003e \u003cli\u003ePut your knowledge of C# concepts into practice by building a fun and playable game\u003c\/li\u003e \u003cli\u003eCome away with a clear direction for taking your C# programming and Unity game development skills to the next level\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.\u003c\/p\u003e \u003cp\u003eThis fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.\u003c\/p\u003e \u003cp\u003eBy the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eDiscover easy-to-follow steps and examples for learning C# programming fundamentals\u003c\/li\u003e \u003cli\u003eGet to grips with creating and implementing scripts in Unity\u003c\/li\u003e \u003cli\u003eCreate basic game mechanics such as player controllers and shooting projectiles using C#\u003c\/li\u003e \u003cli\u003eUnderstand the concepts of interfaces and abstract classes\u003c\/li\u003e \u003cli\u003eLeverage the power of the latest C# features to solve complex programming problems\u003c\/li\u003e \u003cli\u003eBecome familiar with stacks, queues, exceptions, error handling, and other core C# concepts\u003c\/li\u003e \u003cli\u003eExplore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eIf you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003e\u003ci\u003eFerrone, Harrison:\u003c\/i\u003e\u003c\/b\u003e - Harrison Ferrone was born in Chicago, IL, and was raised all over. Most days you can find him writing technical documentation at Microsoft, creating instructional content for LinkedIn Learning and Pluralsight, or tech editing for the Ray Wenderlich website. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College, Chicago. Despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50481990205714,"sku":"9781800207806","price":73.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_0f01cfa6-5ad4-4a61-8a0e-8c951c9e6978.jpg?v=1730336884","url":"https:\/\/surprise-castle.myshopify.com\/products\/learning-c-by-developing-games-with-unity-2020-fifth-edition-an-enjoyable-and-intuitive-approach-to-getting-started-with-c-programming-and-unity-9781800207806","provider":"Surprise Castle","version":"1.0","type":"link"}