{"product_id":"intersectional-tech-black-users-in-digital-gaming-9780807174555","title":"Intersectional Tech: Black Users in Digital Gaming","description":"\u003cp\u003eIn \u003ci\u003eIntersectional Tech: Black Users in Digital Gaming, \u003c\/i\u003e Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. \u003ci\u003eIntersectional Tech\u003c\/i\u003e explores the ways that the multiple identities of black gamers--some obvious within the context of games, some more easily concealed--affect their experiences of gaming. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These \"new\" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. \u003cp\u003e\u003c\/p\u003e Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. \u003ci\u003eIntersectional Tech\u003c\/i\u003e is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cb\u003eKishonna L. Gray\u003c\/b\u003e is an associate professor in Writing, Rhetoric, and Digital Studies at the University of Kentucky. She is also a faculty associate at the Berkman Klein Center for Internet and Society at Harvard University. She is the author of \u003ci\u003eRace, Gender, \u0026amp; Deviance in Xbox Live\u003c\/i\u003e and the coeditor of \u003ci\u003eFeminism in Play\u003c\/i\u003e and \u003ci\u003eWoke Gaming: Digital Challenges to Oppression and Social Injustice.\u003c\/i\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eAnita Sarkeesian\u003c\/b\u003e is an award-winning media critic and the creator and executive director of Feminist Frequency, an educational nonprofit that explores the representations of women in pop culture narratives. Her work focuses on deconstructing the stereotypes and tropes associated with women in popular culture as well as highlighting issues surrounding the targeted harassment of women in online and gaming spaces.\u003cbr\u003e","brand":"LSU Press","offers":[{"title":"Default Title","offer_id":50677284438290,"sku":"9780807174555","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_4cf4ac6d-a66e-4598-9592-ad9239efe92a.jpg?v=1733891990","url":"https:\/\/surprise-castle.myshopify.com\/products\/intersectional-tech-black-users-in-digital-gaming-9780807174555","provider":"Surprise Castle","version":"1.0","type":"link"}