{"product_id":"hands-on-c-game-animation-programming-learn-modern-animation-techniques-from-theory-to-implementation-with-c-and-opengl-9781800208087","title":"Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL","description":"\u003cp\u003e\u003cstrong\u003eLearn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eBuild a functional and production-ready modern animation system with complete features using C++\u003c\/li\u003e \u003cli\u003eLearn basic, advanced, and skinned animation programming with this step-by-step guide\u003c\/li\u003e \u003cli\u003eDiscover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.\u003c\/p\u003e \u003cp\u003eThis book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.\u003c\/p\u003e \u003cp\u003eBy the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eGet the hang of 3D vectors, matrices, and transforms, and their use in game development\u003c\/li\u003e \u003cli\u003eDiscover various techniques to smoothly blend animations\u003c\/li\u003e \u003cli\u003eGet to grips with GLTF file format and its design decisions and data structures\u003c\/li\u003e \u003cli\u003eDesign an animation system by using animation tracks and implementing skinning\u003c\/li\u003e \u003cli\u003eOptimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes\u003c\/li\u003e \u003cli\u003eImplement the IK technique for your game characters using CCD and FABRIK solvers\u003c\/li\u003e \u003cli\u003eUnderstand dual quaternion skinning and how to render large instanced crowds\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThis book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.\u003c\/p\u003e\u003cbr\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50377417982226,"sku":"9781800208087","price":45.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_d0d8a766-26cb-46fe-9798-9065faaf2f7d.jpg?v=1728622536","url":"https:\/\/surprise-castle.myshopify.com\/products\/hands-on-c-game-animation-programming-learn-modern-animation-techniques-from-theory-to-implementation-with-c-and-opengl-9781800208087","provider":"Surprise Castle","version":"1.0","type":"link"}