{"product_id":"game-programming-in-c-creating-3d-games-9780134597201","title":"Game Programming in C++: Creating 3D Games","description":"\u003cb\u003eProgram 3D Games in C++: The #1 Language at Top Game Studios Worldwide\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eC++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. \u003cb\u003eGame Programming in C++ \u003c\/b\u003eis a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. \u003cp\u003e\u003c\/p\u003eStep by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. \u003cbr\u003e \u003cul\u003e \u003cli\u003eSet up your C++ development tools quickly, and get started\u003c\/li\u003e \u003cli\u003eImplement basic 2D graphics, game updates, vectors, and game physics\u003c\/li\u003e \u003cli\u003eBuild more intelligent games with widely used AI algorithms\u003c\/li\u003e \u003cli\u003eImplement 3D graphics with OpenGL, shaders, matrices, and transformations\u003c\/li\u003e \u003cli\u003eIntegrate and mix audio, including 3D positional audio\u003c\/li\u003e \u003cli\u003eDetect collisions of objects in a 3D environment\u003c\/li\u003e \u003cli\u003eEfficiently respond to player input\u003c\/li\u003e \u003cli\u003eBuild user interfaces, including Head-Up Displays (HUDs)\u003c\/li\u003e \u003cli\u003eImprove graphics quality with anisotropic filtering and deferred shading\u003c\/li\u003e \u003cli\u003eLoad and save levels and binary game data\u003cbr\u003e\n\u003c\/li\u003e \u003c\/ul\u003eWhether you're a working developer or a student with prior knowledge of C++ and data structures, \u003cb\u003eGame Programming in C++\u003c\/b\u003e will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for--and that's a proven route to success. \u003cp\u003e\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eSanjay Madhav\u003c\/b\u003e is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked as a programmer for several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include \u003ci\u003eMedal of Honor: Pacific Assault\u003c\/i\u003e, \u003ci\u003eTony Hawk's Project 8\u003c\/i\u003e, \u003ci\u003eLord of the Rings: Conquest\u003c\/i\u003e, and \u003ci\u003eThe Saboteur\u003c\/i\u003e. \u003cp\u003e\u003c\/p\u003eSanjay is also the author of \u003ci\u003eGame Programming Algorithms and Techniques\u003c\/i\u003e and co-author of \u003ci\u003eMultiplayer Game Programming\u003c\/i\u003e. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC. \u003cp\u003e\u003c\/p\u003e\u003cbr\u003e","brand":"Addison-Wesley Professional","offers":[{"title":"Default Title","offer_id":50649755386130,"sku":"9780134597201","price":45.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_e2f99f20-b75b-4340-9c68-f7813f3cc8fa.jpg?v=1733272795","url":"https:\/\/surprise-castle.myshopify.com\/products\/game-programming-in-c-creating-3d-games-9780134597201","provider":"Surprise Castle","version":"1.0","type":"link"}