{"product_id":"esports-in-schools-create-a-supportive-gaming-community-9781564848673","title":"Esports in Schools: Create a Supportive Gaming Community","description":"\u003cb\u003eThis guide will help you get started in the world of school esports, offering the strategies and tools you need to build a successful program for your school and students.\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eWhat defines esports? Why build an esports program for your school? What technology do you need to get started? This guide addresses these questions and more, offering tips for setting up an effective program while helping students succeed academically and socially. \u003cp\u003e\u003c\/p\u003eThe guide includes: \u003cul\u003e\n\u003cli\u003eStrategies for getting buy-in from the community, including administrators, faculty, parents and students.\u003c\/li\u003e\n\u003cli\u003eExamples aligned to the ISTE Standards for Educators.\u003c\/li\u003e\n\u003cli\u003eAn overview of the technology needs for a successful program.\u003c\/li\u003e\n\u003cli\u003eIdeas for creating effective virtual and physical spaces.\u003c\/li\u003e\n\u003cli\u003eTips for fostering inclusivity and building community.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003eStudents who feel safe and connected to their school communities often perform better academically, are absent less and are more likely to find mentors and follow career paths. Games and esports can be a lifeline for students who need one most, and this guide shows how building community through an esports program can help students thrive. \u003cp\u003e\u003c\/p\u003e(ISTE Jump Start Guide, 8.5\" x 11\", three laminated panels, six pages) \u003cp\u003e\u003c\/p\u003e\u003cb\u003eAudience: \u003c\/b\u003e K-12 educators\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eGrace Collins is the CEO of Liminal Esports, a games and education research firm. Collins previously taught computer science at Hathaway Brown, an all-girls' school in Cleveland, where they founded the nation's first-ever esports team at an all-girls' school. For their work in computer science and esports, Collins was recognized as a featured voice at ISTE 2019 and with a 2020 Aspirations in Computing educator award from the National Center for Women \u0026amp; Information Technology. Prior to Liminal Esports, Collins led game-based education policy and projects at the U.S. Department of Education and the Smithsonian Institution. Collins is also an LGBTQ+ advocate and a member of the leadership team at the EduPride Alliance\/#TeachPride.\u003c\/p\u003e\u003cbr\u003e","brand":"International Society for Technology in Educa","offers":[{"title":"Default Title","offer_id":50442301145362,"sku":"9781564848673","price":10.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_ab8f25c3-2f69-4c9a-8d7b-948d291800cf.jpg?v=1729670692","url":"https:\/\/surprise-castle.myshopify.com\/products\/esports-in-schools-create-a-supportive-gaming-community-9781564848673","provider":"Surprise Castle","version":"1.0","type":"link"}