{"product_id":"critical-making-in-the-age-of-ai-9781943208951","title":"Critical Making in the Age of AI","description":"\u003ci\u003eCritical Making in the Age of AI\u003c\/i\u003e invites students, teachers, learners, and digital humanists to explore making as scholarship. Inspired by the craft traditions of textile arts, this book combines a survey of forms of alternative scholarly communication--such as comics, GIFs, maps, games, and generative AI--and a pattern book, where patterns serve as starting points that makers can reimagine and remix. Firmly grounded in the humanities and utilizing free tools and platforms (including Twine, Voyant, and Tracery) wherever possible, this engaging and accessible guide to digital methods introduces and puts into practice concepts that are essential to preparing students to navigate a changing landscape of media and information without investing in proprietary software, dedicated lab space, or expensive creative tools. \u003cp\u003e The book's eight patterns are especially appropriate for those just beginning to explore digital scholarly methods, and one goal of \u003ci\u003eCritical Making in the Age of AI\u003c\/i\u003e is to provide structure for work that is both meaningful and achievable with limited resources and time. By centering critical making through a design-justice and feminist lens, the coauthors model how inclusive and expansive approaches to making in research and teaching are vital to shaping the humanities of the future. \u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eEmily K. Johnson\u003c\/b\u003e is assistant professor in the Department of English (Technical Communication and Digital Humanities), graduate faculty in the Technical Communication MA program, and core faculty in the Texts and Technology program at the University of Central Florida. She is co-author of \u003ci\u003ePlayful Pedagogy in the Pandemic: Pivoting to Games-Based Learning\u003c\/i\u003e (with Anastasia Salter, Routledge, 2022). \u003cp\u003e\u003cb\u003eAnastasia Salter\u003c\/b\u003e is professor of English and director of Graduate Programs and the PhD in Texts and Technology at the University of Central Florida. Salter is the author of numerous books including \u003ci\u003eTwining: Critical and Creative Approaches to Hypertext Narratives\u003c\/i\u003e (with Stuart Moulthrop, Amherst College Press, 2021), \u003ci\u003eAdventure Games: Playing the Outsider\u003c\/i\u003e (with Aaron Reed and John Murray, Bloomsbury, 2020), \u003ci\u003eToxic Geek Masculinity in Media\u003c\/i\u003e (with Bridget Blodgett, Palgrave Macmillan, 2017), and \u003ci\u003eWhat is Your Quest? From Adventure Games to Interactive Books\u003c\/i\u003e (University of Iowa Press, 2014). \u003c\/p\u003e\u003cbr\u003e","brand":"Amherst College","offers":[{"title":"Default Title","offer_id":51243693900050,"sku":"9781943208951","price":21.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_c32d1f91-581a-4fd4-bcb8-84551050a073.jpg?v=1751364836","url":"https:\/\/surprise-castle.myshopify.com\/products\/critical-making-in-the-age-of-ai-9781943208951","provider":"Surprise Castle","version":"1.0","type":"link"}