{"product_id":"classic-game-programming-on-the-nes-make-your-own-retro-video-game-9781633438019","title":"Classic Game Programming on the NES: Make Your Own Retro Video Game","description":"\u003cb\u003eBuild your own retro games for the Nintendo Entertainment System.\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eDo you have an amazing idea for a NES game you've been itching to turn into reality? \u003ci\u003eClassic Game Programming on the NES\u003c\/i\u003e will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. \u003cp\u003e\u003c\/p\u003eInside \u003ci\u003eClassic Game Programming on the NES\u003c\/i\u003e you'll learn how to: \u003cp\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eUse the 6502 Assembler language to create your own game\u003c\/li\u003e \u003cli\u003eCreate and display tile and sprite graphics\u003c\/li\u003e \u003cli\u003ePlay sound effects and music\u003c\/li\u003e \u003cli\u003eProgram enemy AI\u003c\/li\u003e \u003cli\u003eBalance cycle times and memory usage\u003c\/li\u003e \u003cli\u003eDesign and develop your own action game from scratch\u003c\/li\u003e \u003c\/ul\u003e \u003cbr\u003eWhen you're developing retro games, it's dangerous to go alone--so take this essential guide! \u003ci\u003eClassic Game Programming on the NES\u003c\/i\u003e is an all-in-one handbook to the resources you need to start building for the NES. You'll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won't need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. \u003cp\u003e\u003c\/p\u003e Foreword by Philip and Andrew Oliver. \u003cp\u003e\u003c\/p\u003ePurchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. \u003cp\u003e\u003c\/p\u003e \u003cb\u003eAbout the technology\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination--no game dev experience or specialist programming skills required. \u003cp\u003e\u003c\/p\u003e \u003cb\u003eAbout the book\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e \u003ci\u003eClassic Game Programming on the NES\u003c\/i\u003e distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You'll learn about the NES's unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you'll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. \u003cp\u003e\u003c\/p\u003e \u003cb\u003eWhat's inside\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eThe tools of NES game development\u003c\/li\u003e \u003cli\u003eCreate and display tile and sprite graphics\u003c\/li\u003e \u003cli\u003eSound effects and music\u003c\/li\u003e \u003cli\u003eProgram enemy AI\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003c\/p\u003e\u003cb\u003eAbout the reader\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e No game programming experience required. \u003cp\u003e\u003c\/p\u003e \u003cb\u003eAbout the author\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e \u003cb\u003eTony Cruise\u003c\/b\u003e is a legend in the field of retro games. In the 80's he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. \u003cp\u003e\u003c\/p\u003eThe technical editor on this book was \u003cb\u003eDan Weiss\u003c\/b\u003e. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e 1 Let's program games!\u003cbr\u003e 2 Getting set up\u003cbr\u003e 3 Starting 6502 Assembler\u003cbr\u003e 4 Math, loops, conditions, and bits\u003cbr\u003e 5 Starting somewhere\u003cbr\u003e 6 Starting a game\u003cbr\u003e 7 Move and shoot\u003cbr\u003e 8 Enemy movement\u003cbr\u003e 9 Collision detection\u003cbr\u003e 10 Keeping score\u003cbr\u003e 11 Player collisions and lives\u003cbr\u003e 12 More enemies\u003cbr\u003e 13 Animations and more\u003cbr\u003e 14 Sound effects\u003cbr\u003e 15 Music\u003cbr\u003e 16 Where to from here?\u003cbr\u003e","brand":"Manning Publications","offers":[{"title":"Default Title","offer_id":50900508639506,"sku":"9781633438019","price":45.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_f35516b2-a62a-46eb-a0b5-71a1fee66b77.jpg?v=1738385060","url":"https:\/\/surprise-castle.myshopify.com\/products\/classic-game-programming-on-the-nes-make-your-own-retro-video-game-9781633438019","provider":"Surprise Castle","version":"1.0","type":"link"}