{"product_id":"board-games-as-media-9781501357169","title":"Board Games as Media","description":"Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, \u003ci\u003eBoard Games as Media\u003c\/i\u003e underscores the importance of board games in the ever-evolving world of media.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003ePaul Booth\u003c\/b\u003e is Professor of Communication at DePaul University, USA. He is the author of \u003ci\u003eWatching Doctor Who\u003c\/i\u003e (2020, with Craig Owen Jones), \u003ci\u003eCrossing Fandoms \u003c\/i\u003e(2016), \u003ci\u003eDigital Fandom 2.0\u003c\/i\u003e (2016), \u003ci\u003eGame Play\u003c\/i\u003e (2015), \u003ci\u003ePlaying Fans\u003c\/i\u003e (2015), \u003ci\u003eTime on TV\u003c\/i\u003e (2012), and \u003ci\u003eDigital Fandom \u003c\/i\u003e(2010). He has edited \u003ci\u003eCompanion to Media Fandom and Fan Studies\u003c\/i\u003e (2018), \u003ci\u003eSeeing Fans\u003c\/i\u003e (2016, with Lucy Bennett), \u003ci\u003eControversies in Digital Ethics\u003c\/i\u003e (2016, with Amber Davisson), and \u003ci\u003eFan Phenomena: Doctor Who\u003c\/i\u003e (2013).\u003cbr\u003e","brand":"Bloomsbury Academic","offers":[{"title":"Default Title","offer_id":50478509195538,"sku":"9781501357169","price":148.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_1962b5fb-1343-4f6f-b23f-aa8eee168c3c.jpg?v=1730304022","url":"https:\/\/surprise-castle.myshopify.com\/products\/board-games-as-media-9781501357169","provider":"Surprise Castle","version":"1.0","type":"link"}