{"product_id":"autodesk-3ds-max-2020-a-detailed-guide-to-modeling-texturing-lighting-and-rendering-2nd-edition-9781095759141","title":"Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 2nd Edition","description":"Description\u003cp\u003eThe \u003cb\u003eAutodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering\u003c\/b\u003e book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also cover the Arnold renderer. \u003c\/p\u003e\u003cp\u003eUsing a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2020. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2020.\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eCovers 3ds Max's updated user interface, navigation, tools, functions, and commands.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExplains the polygon, subdivision, and spline modeling techniques.\u003c\/li\u003e\n\u003cli\u003eCovers all modifiers.\u003c\/li\u003e\n\u003cli\u003eCovers Standard materials and lights.\u003c\/li\u003e\n\u003cli\u003eCovers UV mapping techniques.\u003c\/li\u003e\n\u003cli\u003eCovers Arnold lights, shaders, and rendering techniques.\u003c\/li\u003e\n\u003cli\u003eDetailed coverage of tools and features.\u003c\/li\u003e\n\u003cli\u003eFeatures 75 hands-on exercises - complete with before and after files.\u003c\/li\u003e\n\u003cli\u003eFeatures practice activities to test the knowledge gained.\u003c\/li\u003e\n\u003cli\u003eAdditional guidance is provided in the form of tips, notes, and cautions.\u003c\/li\u003e\n\u003cli\u003eImportant terms are in bold face so that you never miss them.\u003c\/li\u003e\n\u003cli\u003eThe content under \"What just happened?\" heading explains the working of the instructions.\u003c\/li\u003e\n\u003cli\u003eThe content under \"What next?\" heading tells you about the procedure you will follow after completing a step(s).\u003c\/li\u003e\n\u003cli\u003eIncludes an ePub file that contains the color images of the screenshots\/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.\u003c\/li\u003e\n\u003cli\u003eTech support from the author.\u003c\/li\u003e\n\u003cli\u003eAccess to each exercise's initial and final states along with the resources used in hands-on exercises.\u003c\/li\u003e\n\u003cli\u003eQuiz to assess the knowledge.\u003c\/li\u003e\n\u003cli\u003eBonus hands-on exercises.\u003c\/li\u003e\n\u003c\/ul\u003eBrief Table of Contents\u003cp\u003eThis book is divided into following units: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnit DM1: Introduction to 3ds Max -I\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DM2: Introduction to 3ds Max -II\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DM3: Geometric Primitives and Architectural Objects\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DM4: Polygon Modeling\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DM5: Graphite Modeling Tools\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DM6: Spline Modeling\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DM7: Modifiers\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DMB: Bonus Hands-on Exercises [Modeling]\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DMP: Practice Activities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DT1: Material Editors\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DT2: Standard Materials and Maps\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DT3: Physical and Autodesk Materials\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DTB: Bonus Hands-on Exercises [Texturing]\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DL1: Standard Lighting\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DL2: Photometric Lights\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DL3: Sunlight and Daylight Systems\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DA1: Introduction to Arnold\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DA2: Arnold Lights\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DA3: Arnold Shaders and Materials\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit DAP: Practice Activities [Arnold]\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAppendix DMA: Quiz Answers [Modeling]\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAppendix DTA: Quiz Answers [Texturing], contains quiz answers.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAppendix DLA: Quiz Answers [Lighting], contains quiz answers.\u003c\/li\u003e\n\u003cli\u003eAppendix DAA: Quiz Answers [Arnold], contains quiz answers.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eFor more info, visit PADEXI ACADEMY'S website.\u003c\/p\u003e\u003cbr\u003e","brand":"Independently Published","offers":[{"title":"Default Title","offer_id":51454020518162,"sku":"9781095759141","price":33.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_6276c0c4-c650-4882-8b9d-c8bf97e66343.jpg?v=1751991441","url":"https:\/\/surprise-castle.myshopify.com\/products\/autodesk-3ds-max-2020-a-detailed-guide-to-modeling-texturing-lighting-and-rendering-2nd-edition-9781095759141","provider":"Surprise Castle","version":"1.0","type":"link"}