{"product_id":"artificial-intelligence-in-games-9781032033228","title":"Artificial Intelligence in Games","description":"\u003cp\u003eThis book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.\u003c\/p\u003e \u003cp\u003eEach chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.\u003c\/p\u003e \u003cp\u003eThis book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cstrong\u003ePaul Roberts \u003c\/strong\u003eis a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller's Tales and Sumo Digital. Credits include \u003cem\u003eCall of Duty: Strike Team\u003c\/em\u003e, \u003cem\u003ePitfall!\u003c\/em\u003e, \u003cem\u003eWorms Revolution\u003c\/em\u003e and \u003cem\u003eThe Lego Movie: The Video Game\u003c\/em\u003e.\u003c\/p\u003e\u003cbr\u003e","brand":"CRC Press","offers":[{"title":"Default Title","offer_id":50452933935378,"sku":"9781032033228","price":68.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0831\/4771\/8930\/files\/img_760421f0-3640-4057-a1e6-cfa5bf8e2c05.jpg?v=1729828370","url":"https:\/\/surprise-castle.myshopify.com\/products\/artificial-intelligence-in-games-9781032033228","provider":"Surprise Castle","version":"1.0","type":"link"}